/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
 
This file is part of Quake III Arena source code.
 
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
 
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
//
#include "g_local.h"

#include "../ui/menudef.h"			// for the voice chats

/*
==================
DeathmatchScoreboardMessage
 
==================
*/
void DeathmatchScoreboardMessage( gentity_t *ent )
{
    char		entry[1024];
    char		string[1400];
    int			stringlength;
    int			i, j;
    gclient_t	*cl;
    int			numSorted, scoreFlags, accuracy, perfect;

    // send the latest information on all clients
    string[0] = 0;
    stringlength = 0;
    scoreFlags = 0;

    numSorted = level.numConnectedClients;

    for (i=0 ; i < numSorted ; i++)
    {
        int		ping;

        cl = &level.clients[level.sortedClients[i]];

        if ( cl->pers.connected == CON_CONNECTING )
        {
            ping = -1;
        }
        else
        {
            ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
        }

        if( cl->accuracy_shots )
        {
            accuracy = cl->accuracy_hits * 100 / cl->accuracy_shots;
        }
        else
        {
            accuracy = 0;
        }
        perfect = ( cl->ps.persistant[PERS_RANK] == 0 && cl->ps.persistant[PERS_KILLED] == 0 ) ? 1 : 0;

        Com_sprintf (entry, sizeof(entry),
                     " %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.sortedClients[i],
                     cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000,
                     scoreFlags, g_entities[level.sortedClients[i]].s.powerups, accuracy,
                     cl->ps.persistant[PERS_IMPRESSIVE_COUNT],
                     cl->ps.persistant[PERS_EXCELLENT_COUNT],
                     cl->ps.persistant[PERS_GAUNTLET_FRAG_COUNT],
                     cl->ps.persistant[PERS_DEFEND_COUNT],
                     cl->ps.persistant[PERS_ASSIST_COUNT],
                     perfect,
                     cl->ps.persistant[PERS_CAPTURES]);
        j = strlen(entry);
        if (stringlength + j > 1024)
            break;
        strcpy (string + stringlength, entry);
        stringlength += j;
    }

    SV_GameSendServerCommand( ent-g_entities, va("scores %i %i %i%s", i,
                              level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE],
                              string ) );
}


/*
==================
Cmd_Score_f
 
Request current scoreboard information
==================
*/
void Cmd_Score_f( gentity_t *ent )
{
    DeathmatchScoreboardMessage( ent );
}



/*
==================
CheatsOk
==================
*/
qboolean	CheatsOk( gentity_t *ent )
{
    if ( !g_cheats->integer )
    {
        SV_GameSendServerCommand( ent-g_entities, va("print \"Cheats are not enabled on this server.\n\""));
        return qfalse;
    }
    if ( ent->health < 0 )
    {
        SV_GameSendServerCommand( ent-g_entities, va("print \"You must be alive to use this command.\n\""));
        return qfalse;
    }
    return qtrue;
}


/*
==================
ConcatArgs
==================
*/
char	*ConcatArgs( int start )
{
    int		i, c, tlen;
    static char	line[MAX_STRING_CHARS];
    int		len;
    char	arg[MAX_STRING_CHARS];

    len = 0;
    c = Cmd_Argc();
    for ( i = start ; i < c ; i++ )
    {
        Cmd_ArgvBuffer( i, arg, sizeof( arg ) );
        tlen = strlen( arg );
        if ( len + tlen >= MAX_STRING_CHARS - 1 )
        {
            break;
        }
        memcpy( line + len, arg, tlen );
        len += tlen;
        if ( i != c - 1 )
        {
            line[len] = ' ';
            len++;
        }
    }

    line[len] = 0;

    return line;
}

/*
==================
SanitizeString
 
Remove case and control characters
==================
*/
void SanitizeString( char *in, char *out )
{
    while ( *in )
    {
        if ( *in == 27 )
        {
            in += 2;		// skip color code
            continue;
        }
        if ( *in < 32 )
        {
            in++;
            continue;
        }
        *out++ = tolower( *in++ );
    }

    *out = 0;
}

/*
==================
ClientNumberFromString
 
Returns a player number for either a number or name string
Returns -1 if invalid
==================
*/
unsigned int ClientNumberFromString( gentity_t *to, char *s )
{
    gclient_t    *cl;
    unsigned int idnum;
    char         s2[MAX_STRING_CHARS], n2[MAX_STRING_CHARS];

    // numeric values are just slot numbers
    if (s[0] >= '0' && s[0] <= '9')
    {
        idnum = atoi( s );
        if ( idnum < 0 || idnum >= level.maxclients )
        {
            SV_GameSendServerCommand( to-g_entities, va("print \"Bad client slot: %i\n\"", idnum));
            return MAX_CLIENTS;
        }

        cl = &level.clients[idnum];
        if ( cl->pers.connected != CON_CONNECTED )
        {
            SV_GameSendServerCommand( to-g_entities, va("print \"Client %i is not active\n\"", idnum));
            return MAX_CLIENTS;
        }
        return idnum;
    }

    // check for a name match
    SanitizeString( s, s2 );
    for ( idnum=0,cl=level.clients ; idnum < level.maxclients ; idnum++,cl++ )
    {
        if ( cl->pers.connected != CON_CONNECTED )
        {
            continue;
        }
        SanitizeString( cl->pers.netname, n2 );
        if ( !strcmp( n2, s2 ) )
        {
            return idnum;
        }
    }

    SV_GameSendServerCommand( to-g_entities, va("print \"User %s is not on the server\n\"", s));
    return MAX_CLIENTS;
}

/*
==================
Cmd_Give_f
 
Give items to a client
==================
*/
void Cmd_Give_f (gentity_t *ent)
{
    char		*name;
    gitem_t		*it;
    qboolean	give_all;
    gentity_t		*it_ent;
    trace_t		trace;

    if ( !CheatsOk( ent ) )
    {
        return;
    }

    name = ConcatArgs( 1 );

    if (Q_stricmp(name, "all") == 0)
        give_all = qtrue;
    else
        give_all = qfalse;

    if (give_all || Q_stricmp( name, "health") == 0)
    {
        ent->health = 0;
        if (!give_all)
            return;
    }

    if (give_all || Q_stricmp(name, "ammo") == 0)
    {
        ent->client->ps.weaponAmmo[0] = 999;
        ent->client->ps.weaponAmmo[1] = 999;
        ent->client->ps.weaponAmmo[2] = 999;
        if (!give_all)
            return;
    }

    if (give_all || Q_stricmp(name, "armor") == 0)
    {
        ent->client->ps.stats[STAT_ARMOR] = 200;

        if (!give_all)
            return;
    }

    if (Q_stricmp(name, "excellent") == 0)
    {
        ent->client->ps.persistant[PERS_EXCELLENT_COUNT]++;
        return;
    }
    if (Q_stricmp(name, "impressive") == 0)
    {
        ent->client->ps.persistant[PERS_IMPRESSIVE_COUNT]++;
        return;
    }
    if (Q_stricmp(name, "gauntletaward") == 0)
    {
        ent->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT]++;
        return;
    }
    if (Q_stricmp(name, "defend") == 0)
    {
        ent->client->ps.persistant[PERS_DEFEND_COUNT]++;
        return;
    }
    if (Q_stricmp(name, "assist") == 0)
    {
        ent->client->ps.persistant[PERS_ASSIST_COUNT]++;
        return;
    }

    // spawn a specific item right on the player
    if ( !give_all )
    {
        it = BG_FindItem (name);
        if (!it)
        {
            return;
        }

        it_ent = G_Spawn();
        VectorCopy( ent->r.currentOrigin, it_ent->s.origin );
        it_ent->classname = it->classname;
        G_SpawnItem (it_ent, it);
        FinishSpawningItem(it_ent );
        memset( &trace, 0, sizeof( trace ) );
        Touch_Item (it_ent, ent, &trace);
        if (it_ent->inuse)
        {
            G_FreeEntity( it_ent );
        }
    }
}


/*
==================
Cmd_God_f
 
Sets client to godmode
 
argv(0) god
==================
*/
void Cmd_God_f (gentity_t *ent)
{
    char	*msg;

    if ( !CheatsOk( ent ) )
    {
        return;
    }

    ent->flags ^= FL_GODMODE;
    if (!(ent->flags & FL_GODMODE) )
        msg = "godmode OFF\n";
    else
        msg = "godmode ON\n";

    SV_GameSendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}


/*
==================
Cmd_Notarget_f
 
Sets client to notarget
 
argv(0) notarget
==================
*/
void Cmd_Notarget_f( gentity_t *ent )
{
    char	*msg;

    if ( !CheatsOk( ent ) )
    {
        return;
    }

    ent->flags ^= FL_NOTARGET;
    if (!(ent->flags & FL_NOTARGET) )
        msg = "notarget OFF\n";
    else
        msg = "notarget ON\n";

    SV_GameSendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}


/*
==================
Cmd_Noclip_f
 
argv(0) noclip
==================
*/
void Cmd_Noclip_f( gentity_t *ent )
{
    char	*msg;

    if ( !CheatsOk( ent ) )
    {
        return;
    }

    if ( ent->client->noclip )
    {
        msg = "noclip OFF\n";
    }
    else
    {
        msg = "noclip ON\n";
    }
    ent->client->noclip = !ent->client->noclip;

    SV_GameSendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}


/*
==================
Cmd_LevelShot_f
 
This is just to help generate the level pictures
for the menus.  It goes to the intermission immediately
and sends over a command to the client to resize the view,
hide the scoreboard, and take a special screenshot
==================
*/
void Cmd_LevelShot_f( gentity_t *ent )
{
    if ( !CheatsOk( ent ) )
    {
        return;
    }

    // doesn't work in single player
    if ( g_gametype->integer != 0 )
    {
        SV_GameSendServerCommand( ent-g_entities,
                                  "print \"Must be in g_gametype 0 for levelshot\n\"" );
        return;
    }

    BeginIntermission();
    SV_GameSendServerCommand( ent-g_entities, "clientLevelShot" );
}


/*
==================
Cmd_LevelShot_f
 
This is just to help generate the level pictures
for the menus.  It goes to the intermission immediately
and sends over a command to the client to resize the view,
hide the scoreboard, and take a special screenshot
==================
*/
void Cmd_TeamTask_f( gentity_t *ent )
{
    char userinfo[MAX_INFO_STRING];
    char		arg[MAX_TOKEN_CHARS];
    int task;
    int client = ent->client - level.clients;

    if ( Cmd_Argc() != 2 )
    {
        return;
    }
    Cmd_ArgvBuffer( 1, arg, sizeof( arg ) );
    task = atoi( arg );

    SV_GetUserinfo(client, userinfo, sizeof(userinfo));
    Info_SetValueForKey(userinfo, "teamtask", va("%d", task));
    SV_SetUserinfo(client, userinfo);
    ClientUserinfoChanged(client);
}



/*
=================
Cmd_Kill_f
=================
*/
void Cmd_Kill_f( gentity_t *ent )
{
    if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
    {
        return;
    }
    if (ent->health < 0)
    {
        return;
    }
    ent->flags &= ~FL_GODMODE;
    ent->client->ps.stats[STAT_HEALTH] = ent->health = -999;
    player_die (ent, ent, ent, 100000, MOD_SUICIDE);
}

/*
=================
BroadCastTeamChange
 
Let everyone know about a team change
=================
*/
void BroadcastTeamChange( gclient_t *client, int oldTeam )
{
    if ( client->sess.sessionTeam == TEAM_RED )
    {
        SV_GameSendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the red team.\n\"",
                                         client->pers.netname) );
    }
    else if ( client->sess.sessionTeam == TEAM_BLUE )
    {
        SV_GameSendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the blue team.\n\"",
                                         client->pers.netname));
    }
    else if ( client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR )
    {
        SV_GameSendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the spectators.\n\"",
                                         client->pers.netname));
    }
    else if ( client->sess.sessionTeam == TEAM_FREE )
    {
        SV_GameSendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the battle.\n\"",
                                         client->pers.netname));
    }
}

/*
=================
SetTeam
=================
*/
void SetTeam( gentity_t *ent, char *s )
{
    team_t           team, oldTeam;
    gclient_t        *client;
    unsigned int     clientNum;
    spectatorState_t specState;
    int              specClient;
    unsigned int     teamLeader;

    //
    // see what change is requested
    //
    client = ent->client;

    clientNum = client - level.clients;
    specClient = 0;
    specState = SPECTATOR_NOT;
    if ( !Q_stricmp( s, "scoreboard" ) || !Q_stricmp( s, "score" )  )
    {
        team = TEAM_SPECTATOR;
        specState = SPECTATOR_SCOREBOARD;
    }
    else if ( !Q_stricmp( s, "follow1" ) )
    {
        team = TEAM_SPECTATOR;
        specState = SPECTATOR_FOLLOW;
        specClient = -1;
    }
    else if ( !Q_stricmp( s, "follow2" ) )
    {
        team = TEAM_SPECTATOR;
        specState = SPECTATOR_FOLLOW;
        specClient = -2;
    }
    else if ( !Q_stricmp( s, "spectator" ) || !Q_stricmp( s, "s" ) )
    {
        team = TEAM_SPECTATOR;
        specState = SPECTATOR_FREE;
    }
    else if ( g_gametype->integer >= GT_TEAM )
    {
        // if running a team game, assign player to one of the teams
        specState = SPECTATOR_NOT;
        if ( !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) )
        {
            team = TEAM_RED;
        }
        else if ( !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) )
        {
            team = TEAM_BLUE;
        }
        else
        {
            // pick the team with the least number of players
            team = PickTeam( clientNum );
        }

        if ( g_teamForceBalance->integer  )
        {
            int		counts[TEAM_NUM_TEAMS];

            counts[TEAM_BLUE] = TeamCount( ent->client->ps.clientNum, TEAM_BLUE );
            counts[TEAM_RED] = TeamCount( ent->client->ps.clientNum, TEAM_RED );

            // We allow a spread of two
            if ( team == TEAM_RED && counts[TEAM_RED] - counts[TEAM_BLUE] > 1 )
            {
                SV_GameSendServerCommand( ent->client->ps.clientNum,
                                          "cp \"Red team has too many players.\n\"" );
                return; // ignore the request
            }
            if ( team == TEAM_BLUE && counts[TEAM_BLUE] - counts[TEAM_RED] > 1 )
            {
                SV_GameSendServerCommand( ent->client->ps.clientNum,
                                          "cp \"Blue team has too many players.\n\"" );
                return; // ignore the request
            }

            // It's ok, the team we are switching to has less or same number of players
        }

    }
    else
    {
        // force them to spectators if there aren't any spots free
        team = TEAM_FREE;
    }

    // override decision if limiting the players
    if ( (g_gametype->integer == GT_TOURNAMENT)
            && level.numNonSpectatorClients >= 2 )
    {
        team = TEAM_SPECTATOR;
    }
    else if ( g_maxGameClients->integer > 0 &&
              level.numNonSpectatorClients >= (unsigned int)g_maxGameClients->integer )
    {
        team = TEAM_SPECTATOR;
    }

    //
    // decide if we will allow the change
    //
    oldTeam = client->sess.sessionTeam;
    if ( team == oldTeam && team != TEAM_SPECTATOR )
    {
        return;
    }

    //
    // execute the team change
    //

    // if the player was dead leave the body
    if ( client->ps.stats[STAT_HEALTH] < 0 )
    {
        CopyToBodyQue(ent);
    }

    // he starts at 'base'
    client->pers.teamState.state = TEAM_BEGIN;
    if ( oldTeam != TEAM_SPECTATOR )
    {
        // Kill him (makes sure he loses flags, etc)
        ent->flags &= ~FL_GODMODE;
        ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
        player_die (ent, ent, ent, 100000, MOD_SUICIDE);

    }
    // they go to the end of the line for tournements
    if ( team == TEAM_SPECTATOR )
    {
        client->sess.spectatorTime = level.time;
    }

    client->sess.sessionTeam = (team_t)team;
    client->sess.spectatorState = specState;
    client->sess.spectatorClient = specClient;

    client->sess.teamLeader = qfalse;
    if ( team == TEAM_RED || team == TEAM_BLUE )
    {
        teamLeader = TeamLeader( team );
        // if there is no team leader or the team leader is a bot and this client is not a bot
        if ( teamLeader == MAX_CLIENTS || ( !(g_entities[clientNum].r.svFlags & SVF_BOT) && (g_entities[teamLeader].r.svFlags & SVF_BOT) ) )
        {
            SetLeader( team, clientNum );
        }
    }
    // make sure there is a team leader on the team the player came from
    if ( oldTeam == TEAM_RED || oldTeam == TEAM_BLUE )
    {
        CheckTeamLeader( oldTeam );
    }

    BroadcastTeamChange( client, oldTeam );

    // get and distribute relevent paramters
    ClientUserinfoChanged( clientNum );

    ClientBegin( clientNum );
}

/*
=================
StopFollowing
 
If the client being followed leaves the game, or you just want to drop
to free floating spectator mode
=================
*/
void StopFollowing( gentity_t *ent )
{
    ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
    ent->client->sess.sessionTeam = TEAM_SPECTATOR;
    ent->client->sess.spectatorState = SPECTATOR_FREE;
    ent->client->ps.pm_flags &= ~PMF_FOLLOW;
    ent->r.svFlags &= ~SVF_BOT;
    ent->client->ps.clientNum = ent - g_entities;
}

/*
=================
Cmd_Team_f
=================
*/
void Cmd_Team_f( gentity_t *ent )
{
    int			oldTeam;
    char		s[MAX_TOKEN_CHARS];

    if ( Cmd_Argc() != 2 )
    {
        oldTeam = ent->client->sess.sessionTeam;
        switch ( oldTeam )
        {
        case TEAM_BLUE:
            SV_GameSendServerCommand( ent-g_entities, "print \"Blue team\n\"" );
            break;
        case TEAM_RED:
            SV_GameSendServerCommand( ent-g_entities, "print \"Red team\n\"" );
            break;
        case TEAM_FREE:
            SV_GameSendServerCommand( ent-g_entities, "print \"Free team\n\"" );
            break;
        case TEAM_SPECTATOR:
            SV_GameSendServerCommand( ent-g_entities, "print \"Spectator team\n\"" );
            break;
        }
        return;
    }

    if ( ent->client->switchTeamTime > level.time )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"May not switch teams more than once per 5 seconds.\n\"" );
        return;
    }

    // if they are playing a tournement game, count as a loss
    if ( (g_gametype->integer == GT_TOURNAMENT )
            && ent->client->sess.sessionTeam == TEAM_FREE )
    {
        ent->client->sess.losses++;
    }

    Cmd_ArgvBuffer( 1, s, sizeof( s ) );

    SetTeam( ent, s );

    ent->client->switchTeamTime = level.time + 5000;
}


/*
=================
Cmd_Follow_f
=================
*/
void Cmd_Follow_f( gentity_t *ent )
{
    int		i;
    char	arg[MAX_TOKEN_CHARS];

    if ( Cmd_Argc() != 2 )
    {
        if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW )
        {
            StopFollowing( ent );
        }
        return;
    }

    Cmd_ArgvBuffer( 1, arg, sizeof( arg ) );
    i = ClientNumberFromString( ent, arg );
    if ( i == -1 )
    {
        return;
    }

    // can't follow self
    if ( &level.clients[ i ] == ent->client )
    {
        return;
    }

    // can't follow another spectator
    if ( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR )
    {
        return;
    }

    // if they are playing a tournement game, count as a loss
    if ( (g_gametype->integer == GT_TOURNAMENT )
            && ent->client->sess.sessionTeam == TEAM_FREE )
    {
        ent->client->sess.losses++;
    }

    // first set them to spectator
    if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR )
    {
        SetTeam( ent, "spectator" );
    }

    ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
    ent->client->sess.spectatorClient = i;
}

/*
=================
Cmd_FollowCycle_f
=================
*/
void Cmd_FollowCycle_f( gentity_t *ent, int dir )
{
    unsigned int clientnum, original;

    // if they are playing a tournement game, count as a loss
    if ( (g_gametype->integer == GT_TOURNAMENT )
            && ent->client->sess.sessionTeam == TEAM_FREE )
    {
        ent->client->sess.losses++;
    }
    // first set them to spectator
    if ( ent->client->sess.spectatorState == SPECTATOR_NOT )
    {
        SetTeam( ent, "spectator" );
    }

    if ( dir != 1 && dir != -1 )
    {
        Com_Error(ERR_DROP, "Cmd_FollowCycle_f: bad dir %i", dir );
    }

    clientnum = ent->client->sess.spectatorClient;
    original = clientnum;
    do
    {
        clientnum += dir;
        if ( clientnum >= level.maxclients )
        {
            clientnum = 0;
        }
        if ( clientnum < 0 )
        {
            clientnum = level.maxclients - 1;
        }

        // can only follow connected clients
        if ( level.clients[ clientnum ].pers.connected != CON_CONNECTED )
        {
            continue;
        }

        // can't follow another spectator
        if ( level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR )
        {
            continue;
        }

        // this is good, we can use it
        ent->client->sess.spectatorClient = clientnum;
        ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
        return;
    }
    while ( clientnum != original );

    // leave it where it was
}


/*
==================
G_Say
==================
*/

static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message )
{
    if (!other)
    {
        return;
    }
    if (!other->inuse)
    {
        return;
    }
    if (!other->client)
    {
        return;
    }
    if ( other->client->pers.connected != CON_CONNECTED )
    {
        return;
    }
    if ( mode == SAY_TEAM  && !OnSameTeam(ent, other) )
    {
        return;
    }
    // no chatting to players in tournements
    if ( (g_gametype->integer == GT_TOURNAMENT )
            && other->client->sess.sessionTeam == TEAM_FREE
            && ent->client->sess.sessionTeam != TEAM_FREE )
    {
        return;
    }

    SV_GameSendServerCommand( other-g_entities, va("%s \"%s%c%c%s\"",
                              mode == SAY_TEAM ? "tchat" : "chat",
                              name, Q_COLOR_ESCAPE, color, message));
}

#define EC		"\x19"

void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText )
{
    unsigned int			j;
    gentity_t	*other;
    int			color;
    char		name[64];
    // don't let text be too long for malicious reasons
    char		text[MAX_SAY_TEXT];
    char		location[64];

    if ( g_gametype->integer < GT_TEAM && mode == SAY_TEAM )
    {
        mode = SAY_ALL;
    }

    switch ( mode )
    {
    default:
    case SAY_ALL:
        G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText );
        Com_sprintf (name, sizeof(name), "%s%c%c"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
        color = COLOR_GREEN;
        break;
    case SAY_TEAM:
        G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText );
        if (Team_GetLocationMsg(ent, location, sizeof(location)))
            Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC") (%s)"EC": ",
                         ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location);
        else
            Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ",
                         ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
        color = COLOR_CYAN;
        break;
    case SAY_TELL:
        if (target && g_gametype->integer >= GT_TEAM &&
                target->client->sess.sessionTeam == ent->client->sess.sessionTeam &&
                Team_GetLocationMsg(ent, location, sizeof(location)))
            Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"] (%s)"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
        else
            Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
        color = COLOR_MAGENTA;
        break;
    }

    Q_strncpyz( text, chatText, sizeof(text) );

    if ( target )
    {
        G_SayTo( ent, target, mode, color, name, text );
        return;
    }

    // echo the text to the console
    if ( g_dedicated->integer )
    {
        Com_Printf( "%s%s\n", name, text);
    }

    // send it to all the apropriate clients
    for (j = 0; j < level.maxclients; j++)
    {
        other = &g_entities[j];
        G_SayTo( ent, other, mode, color, name, text );
    }
}


/*
==================
Cmd_Say_f
==================
*/
static void Cmd_Say_f( gentity_t *ent, int mode, qboolean arg0 )
{
    char		*p;

    if ( Cmd_Argc () < 2 && !arg0 )
    {
        return;
    }

    if (arg0)
    {
        p = ConcatArgs( 0 );
    }
    else
    {
        p = ConcatArgs( 1 );
    }

    G_Say( ent, NULL, mode, p );
}

/*
==================
Cmd_Tell_f
==================
*/
static void Cmd_Tell_f( gentity_t *ent )
{
    unsigned int			targetNum;
    gentity_t	*target;
    char		*p;
    char		arg[MAX_TOKEN_CHARS];

    if ( Cmd_Argc () < 2 )
    {
        return;
    }

    Cmd_ArgvBuffer( 1, arg, sizeof( arg ) );
    targetNum = atoi( arg );
    if ( targetNum < 0 || targetNum >= level.maxclients )
    {
        return;
    }

    target = &g_entities[targetNum];
    if ( !target || !target->inuse || !target->client )
    {
        return;
    }

    p = ConcatArgs( 2 );

    G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
    G_Say( ent, target, SAY_TELL, p );
    // don't tell to the player self if it was already directed to this player
    // also don't send the chat back to a bot
    if ( ent != target && !(ent->r.svFlags & SVF_BOT))
    {
        G_Say( ent, ent, SAY_TELL, p );
    }
}


static void G_VoiceTo( gentity_t *ent, gentity_t *other, int mode, const char *id, qboolean voiceonly )
{
    int color;
    char *cmd;

    if (!other)
    {
        return;
    }
    if (!other->inuse)
    {
        return;
    }
    if (!other->client)
    {
        return;
    }
    if ( mode == SAY_TEAM && !OnSameTeam(ent, other) )
    {
        return;
    }
    // no chatting to players in tournements
    if ( (g_gametype->integer == GT_TOURNAMENT ))
    {
        return;
    }

    if (mode == SAY_TEAM)
    {
        color = COLOR_CYAN;
        cmd = "vtchat";
    }
    else if (mode == SAY_TELL)
    {
        color = COLOR_MAGENTA;
        cmd = "vtell";
    }
    else
    {
        color = COLOR_GREEN;
        cmd = "vchat";
    }

    SV_GameSendServerCommand( other-g_entities, va("%s %d %d %d %s", cmd, voiceonly, ent->s.number, color, id));
}

void G_Voice( gentity_t *ent, gentity_t *target, int mode, const char *id, qboolean voiceonly )
{
    unsigned int			j;
    gentity_t	*other;

    if ( g_gametype->integer < GT_TEAM && mode == SAY_TEAM )
    {
        mode = SAY_ALL;
    }

    if ( target )
    {
        G_VoiceTo( ent, target, mode, id, voiceonly );
        return;
    }

    // echo the text to the console
    if ( g_dedicated->integer )
    {
        Com_Printf( "voice: %s %s\n", ent->client->pers.netname, id);
    }

    // send it to all the apropriate clients
    for (j = 0; j < level.maxclients; j++)
    {
        other = &g_entities[j];
        G_VoiceTo( ent, other, mode, id, voiceonly );
    }
}

/*
==================
Cmd_Voice_f
==================
*/
static void Cmd_Voice_f( gentity_t *ent, int mode, qboolean arg0, qboolean voiceonly )
{
    char		*p;

    if ( Cmd_Argc () < 2 && !arg0 )
    {
        return;
    }

    if (arg0)
    {
        p = ConcatArgs( 0 );
    }
    else
    {
        p = ConcatArgs( 1 );
    }

    G_Voice( ent, NULL, mode, p, voiceonly );
}

/*
==================
Cmd_VoiceTell_f
==================
*/
static void Cmd_VoiceTell_f( gentity_t *ent, qboolean voiceonly )
{
    unsigned int			targetNum;
    gentity_t	*target;
    char		*id;
    char		arg[MAX_TOKEN_CHARS];

    if ( Cmd_Argc () < 2 )
    {
        return;
    }

    Cmd_ArgvBuffer( 1, arg, sizeof( arg ) );
    targetNum = atoi( arg );
    if ( targetNum < 0 || targetNum >= level.maxclients )
    {
        return;
    }

    target = &g_entities[targetNum];
    if ( !target || !target->inuse || !target->client )
    {
        return;
    }

    id = ConcatArgs( 2 );

    G_LogPrintf( "vtell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, id );
    G_Voice( ent, target, SAY_TELL, id, voiceonly );
    // don't tell to the player self if it was already directed to this player
    // also don't send the chat back to a bot
    if ( ent != target && !(ent->r.svFlags & SVF_BOT))
    {
        G_Voice( ent, ent, SAY_TELL, id, voiceonly );
    }
}


/*
==================
Cmd_VoiceTaunt_f
==================
*/
static void Cmd_VoiceTaunt_f( gentity_t *ent )
{
    gentity_t *who;
    unsigned int i;

    if (!ent->client)
    {
        return;
    }

    // insult someone who just killed you
    if (ent->enemy && ent->enemy->client && ent->enemy->client->lastkilled_client == (int)ent->s.number)
    {
        // i am a dead corpse
        if (!(ent->enemy->r.svFlags & SVF_BOT))
        {
            G_Voice( ent, ent->enemy, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
        }
        if (!(ent->r.svFlags & SVF_BOT))
        {
            G_Voice( ent, ent,        SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
        }
        ent->enemy = NULL;
        return;
    }
    // insult someone you just killed
    if (ent->client->lastkilled_client >= 0 && ent->client->lastkilled_client != (int)ent->s.number)
    {
        who = g_entities + ent->client->lastkilled_client;
        if (who->client)
        {
            // who is the person I just killed
            if (who->client->lasthurt_mod == MOD_GAUNTLET)
            {
                if (!(who->r.svFlags & SVF_BOT))
                {
                    G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse );	// and I killed them with a gauntlet
                }
                if (!(ent->r.svFlags & SVF_BOT))
                {
                    G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse );
                }
            }
            else
            {
                if (!(who->r.svFlags & SVF_BOT))
                {
                    G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLINSULT, qfalse );	// and I killed them with something else
                }
                if (!(ent->r.svFlags & SVF_BOT))
                {
                    G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLINSULT, qfalse );
                }
            }
            ent->client->lastkilled_client = -1;
            return;
        }
    }

    if (g_gametype->integer >= GT_TEAM)
    {
        // praise a team mate who just got a reward
        for(i = 0; i < MAX_CLIENTS; i++)
        {
            who = g_entities + i;
            if (who->client && who != ent && who->client->sess.sessionTeam == ent->client->sess.sessionTeam)
            {
                if (who->client->rewardTime > level.time)
                {
                    if (!(who->r.svFlags & SVF_BOT))
                    {
                        G_Voice( ent, who, SAY_TELL, VOICECHAT_PRAISE, qfalse );
                    }
                    if (!(ent->r.svFlags & SVF_BOT))
                    {
                        G_Voice( ent, ent, SAY_TELL, VOICECHAT_PRAISE, qfalse );
                    }
                    return;
                }
            }
        }
    }

    // just say something
    G_Voice( ent, NULL, SAY_ALL, VOICECHAT_TAUNT, qfalse );
}



static char	*gc_orders[] = {
                               "hold your position",
                               "hold this position",
                               "come here",
                               "cover me",
                               "guard location",
                               "search and destroy",
                               "report"
                           };

void Cmd_GameCommand_f( gentity_t *ent )
{
    int             player;
    unsigned int    order;
    char            str[MAX_TOKEN_CHARS];

    Cmd_ArgvBuffer( 1, str, sizeof( str ) );
    player = atoi( str );
    Cmd_ArgvBuffer( 2, str, sizeof( str ) );
    order = atoi( str );

    if ( player < 0 || player >= MAX_CLIENTS )
    {
        return;
    }
    if ( order < 0 || order > sizeof(gc_orders)/sizeof(char *) )
    {
        return;
    }
    G_Say( ent, &g_entities[player], SAY_TELL, gc_orders[order] );
    G_Say( ent, ent, SAY_TELL, gc_orders[order] );
}

/*
==================
Cmd_Where_f
==================
*/
void Cmd_Where_f( gentity_t *ent )
{
    SV_GameSendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos( ent->s.origin ) ) );
}

static const char *gameNames[] =
    {
        "Free For All",
        "Tournament",
        "Single Player",
        "Team Deathmatch",
        "Capture the Flag",
        "One Flag CTF",
        "Overload",
        "Harvester"
    };

/*
==================
Cmd_CallVote_f
==================
*/
void Cmd_CallVote_f( gentity_t *ent )
{
    unsigned int		i;
    char	arg1[MAX_STRING_TOKENS];
    char	arg2[MAX_STRING_TOKENS];

    if ( !g_allowVote->integer )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
        return;
    }

    if ( level.voteTime )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"A vote is already in progress.\n\"" );
        return;
    }
    if ( ent->client->pers.voteCount >= MAX_VOTE_COUNT )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"You have called the maximum number of votes.\n\"" );
        return;
    }
    if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
        return;
    }

    // make sure it is a valid command to vote on
    Cmd_ArgvBuffer( 1, arg1, sizeof( arg1 ) );
    Cmd_ArgvBuffer( 2, arg2, sizeof( arg2 ) );

    if( strchr( arg1, ';' ) || strchr( arg2, ';' ) )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
        return;
    }

    if ( !Q_stricmp( arg1, "map_restart" ) )
    {}
    else if ( !Q_stricmp( arg1, "nextmap" ) )
    {}
    else if ( !Q_stricmp( arg1, "map" ) )
    {}
    else if ( !Q_stricmp( arg1, "g_gametype" ) )
    {}
    else if ( !Q_stricmp( arg1, "kick" ) )
    {}
    else if ( !Q_stricmp( arg1, "clientkick" ) )
    {}
    else if ( !Q_stricmp( arg1, "g_doWarmup" ) )
    {}
    else if ( !Q_stricmp( arg1, "timelimit" ) )
    {}
    else if ( !Q_stricmp( arg1, "fraglimit" ) )
    {}
    else
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
        SV_GameSendServerCommand( ent-g_entities, "print \"Vote commands are: map_restart, nextmap, map <mapname>, g_gametype <n>, kick <player>, clientkick <clientnum>, g_doWarmup, timelimit <time>, fraglimit <frags>.\n\"" );
        return;
    }

    // if there is still a vote to be executed
    if ( level.voteExecuteTime )
    {
        level.voteExecuteTime = 0;
        Cbuf_ExecuteText( EXEC_APPEND, va("%s\n", level.voteString ) );
    }

    // special case for g_gametype, check for bad values
    if ( !Q_stricmp( arg1, "g_gametype" ) )
    {
        i = atoi( arg2 );
        if( i == GT_SINGLE_PLAYER || i < GT_FFA || i >= GT_MAX_GAME_TYPE)
        {
            SV_GameSendServerCommand( ent-g_entities, "print \"Invalid gametype.\n\"" );
            return;
        }

        Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %d", arg1, i );
        Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s %s", arg1, gameNames[i] );
    }
    else if ( !Q_stricmp( arg1, "map" ) )
    {
        // special case for map changes, we want to reset the nextmap setting
        // this allows a player to change maps, but not upset the map rotation
        char	s[MAX_STRING_CHARS];

        Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
        if (*s)
        {
            Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s; set nextmap \"%s\"", arg1, arg2, s );
        }
        else
        {
            Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
        }
        Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
    }
    else if ( !Q_stricmp( arg1, "nextmap" ) )
    {
        char	s[MAX_STRING_CHARS];

        Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
        if (!*s)
        {
            SV_GameSendServerCommand( ent-g_entities, "print \"nextmap not set.\n\"" );
            return;
        }
        Com_sprintf( level.voteString, sizeof( level.voteString ), "vstr nextmap");
        Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
    }
    else
    {
        Com_sprintf( level.voteString, sizeof( level.voteString ), "%s \"%s\"", arg1, arg2 );
        Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
    }

    SV_GameSendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) );

    // start the voting, the caller autoamtically votes yes
    level.voteTime = level.time;
    level.voteYes = 1;
    level.voteNo = 0;

    for ( i = 0 ; i < level.maxclients ; i++ )
    {
        level.clients[i].ps.eFlags &= ~EF_VOTED;
    }
    ent->client->ps.eFlags |= EF_VOTED;

    SV_SetConfigstring( CS_VOTE_TIME, va("%i", level.voteTime ) );
    SV_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString );
    SV_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
    SV_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
}

/*
==================
Cmd_Vote_f
==================
*/
void Cmd_Vote_f( gentity_t *ent )
{
    char		msg[64];

    if ( !level.voteTime )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"No vote in progress.\n\"" );
        return;
    }
    if ( ent->client->ps.eFlags & EF_VOTED )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"Vote already cast.\n\"" );
        return;
    }
    if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
        return;
    }

    SV_GameSendServerCommand( ent-g_entities, "print \"Vote cast.\n\"" );

    ent->client->ps.eFlags |= EF_VOTED;

    Cmd_ArgvBuffer( 1, msg, sizeof( msg ) );

    if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' )
    {
        level.voteYes++;
        SV_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
    }
    else
    {
        level.voteNo++;
        SV_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
    }

    // a majority will be determined in CheckVote, which will also account
    // for players entering or leaving
}

/*
==================
Cmd_CallTeamVote_f
==================
*/
void Cmd_CallTeamVote_f( gentity_t *ent )
{
    unsigned int i;
    int          team, cs_offset;
    char         arg1[MAX_STRING_TOKENS], arg2[MAX_STRING_TOKENS];

    team = ent->client->sess.sessionTeam;
    if ( team == TEAM_RED )
        cs_offset = 0;
    else if ( team == TEAM_BLUE )
        cs_offset = 1;
    else
        return;

    if ( !g_allowVote->integer )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
        return;
    }

    if ( level.teamVoteTime[cs_offset] )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"A team vote is already in progress.\n\"" );
        return;
    }
    if ( ent->client->pers.teamVoteCount >= MAX_VOTE_COUNT )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"You have called the maximum number of team votes.\n\"" );
        return;
    }
    if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
        return;
    }

    // make sure it is a valid command to vote on
    Cmd_ArgvBuffer( 1, arg1, sizeof( arg1 ) );
    arg2[0] = '\0';
    for ( i = 2; i < Cmd_Argc(); i++ )
    {
        if (i > 2)
            strcat(arg2, " ");
        Cmd_ArgvBuffer( i, &arg2[strlen(arg2)], sizeof( arg2 ) - strlen(arg2) );
    }

    if( strchr( arg1, ';' ) || strchr( arg2, ';' ) )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
        return;
    }

    if ( !Q_stricmp( arg1, "leader" ) )
    {
        char netname[MAX_NETNAME], leader[MAX_NETNAME];

        if ( !arg2[0] )
        {
            i = ent->client->ps.clientNum;
        }
        else
        {
            // numeric values are just slot numbers
            for (i = 0; i < 3; i++)
            {
                if ( !arg2[i] || arg2[i] < '0' || arg2[i] > '9' )
                    break;
            }
            if ( i >= 3 || !arg2[i])
            {
                i = atoi( arg2 );
                if ( i < 0 || i >= level.maxclients )
                {
                    SV_GameSendServerCommand( ent-g_entities, va("print \"Bad client slot: %i\n\"", i) );
                    return;
                }

                if ( !g_entities[i].inuse )
                {
                    SV_GameSendServerCommand( ent-g_entities, va("print \"Client %i is not active\n\"", i) );
                    return;
                }
            }
            else
            {
                Q_strncpyz(leader, arg2, sizeof(leader));
                Q_CleanStr(leader);
                for ( i = 0 ; i < level.maxclients ; i++ )
                {
                    if ( level.clients[i].pers.connected == CON_DISCONNECTED )
                        continue;
                    if (level.clients[i].sess.sessionTeam != team)
                        continue;
                    Q_strncpyz(netname, level.clients[i].pers.netname, sizeof(netname));
                    Q_CleanStr(netname);
                    if ( !Q_stricmp(netname, leader) )
                    {
                        break;
                    }
                }
                if ( i >= level.maxclients )
                {
                    SV_GameSendServerCommand( ent-g_entities, va("print \"%s is not a valid player on your team.\n\"", arg2) );
                    return;
                }
            }
        }
        Com_sprintf(arg2, sizeof(arg2), "%d", i);
    }
    else
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
        SV_GameSendServerCommand( ent-g_entities, "print \"Team vote commands are: leader <player>.\n\"" );
        return;
    }

    Com_sprintf( level.teamVoteString[cs_offset], sizeof( level.teamVoteString[cs_offset] ), "%s %s", arg1, arg2 );

    for ( i = 0 ; i < level.maxclients ; i++ )
    {
        if ( level.clients[i].pers.connected == CON_DISCONNECTED )
            continue;
        if (level.clients[i].sess.sessionTeam == team)
            SV_GameSendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) );
    }

    // start the voting, the caller autoamtically votes yes
    level.teamVoteTime[cs_offset] = level.time;
    level.teamVoteYes[cs_offset] = 1;
    level.teamVoteNo[cs_offset] = 0;

    for ( i = 0 ; i < level.maxclients ; i++ )
    {
        if (level.clients[i].sess.sessionTeam == team)
            level.clients[i].ps.eFlags &= ~EF_TEAMVOTED;
    }
    ent->client->ps.eFlags |= EF_TEAMVOTED;

    SV_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va("%i", level.teamVoteTime[cs_offset] ) );
    SV_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteString[cs_offset] );
    SV_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
    SV_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
}

/*
==================
Cmd_TeamVote_f
==================
*/
void Cmd_TeamVote_f( gentity_t *ent )
{
    int			team, cs_offset;
    char		msg[64];

    team = ent->client->sess.sessionTeam;
    if ( team == TEAM_RED )
        cs_offset = 0;
    else if ( team == TEAM_BLUE )
        cs_offset = 1;
    else
        return;

    if ( !level.teamVoteTime[cs_offset] )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"No team vote in progress.\n\"" );
        return;
    }
    if ( ent->client->ps.eFlags & EF_TEAMVOTED )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"Team vote already cast.\n\"" );
        return;
    }
    if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
    {
        SV_GameSendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
        return;
    }

    SV_GameSendServerCommand( ent-g_entities, "print \"Team vote cast.\n\"" );

    ent->client->ps.eFlags |= EF_TEAMVOTED;

    Cmd_ArgvBuffer( 1, msg, sizeof( msg ) );

    if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' )
    {
        level.teamVoteYes[cs_offset]++;
        SV_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
    }
    else
    {
        level.teamVoteNo[cs_offset]++;
        SV_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
    }

    // a majority will be determined in TeamCheckVote, which will also account
    // for players entering or leaving
}


/*
=================
Cmd_SetViewpos_f
=================
*/
void Cmd_SetViewpos_f( gentity_t *ent )
{
    vec3_t		origin, angles;
    char		buffer[MAX_TOKEN_CHARS];
    int			i;

    if ( !g_cheats->integer )
    {
        SV_GameSendServerCommand( ent-g_entities, va("print \"Cheats are not enabled on this server.\n\""));
        return;
    }
    if ( Cmd_Argc() != 5 )
    {
        SV_GameSendServerCommand( ent-g_entities, va("print \"usage: setviewpos x y z yaw\n\""));
        return;
    }

    VectorClear( angles );
    for ( i = 0 ; i < 3 ; i++ )
    {
        Cmd_ArgvBuffer( i + 1, buffer, sizeof( buffer ) );
        origin[i] = atof( buffer );
    }

    Cmd_ArgvBuffer( 4, buffer, sizeof( buffer ) );
    angles[YAW] = atof( buffer );

    TeleportPlayer( ent, origin, angles );
}



/*
=================
Cmd_Stats_f
=================
*/
void Cmd_Stats_f( gentity_t *ent )
{
    /*
    	int max, n, i;
     
    	max = botlib_export->aas.AAS_PointReachabilityAreaIndex( NULL );
     
    	n = 0;
    	for ( i = 0; i < max; i++ ) {
    		if ( ent->client->areabits[i >> 3] & (1 << (i & 7)) )
    			n++;
    	}
     
    	//SV_GameSendServerCommand( ent-g_entities, va("print \"visited %d of %d areas\n\"", n, max));
    	SV_GameSendServerCommand( ent-g_entities, va("print \"%d%% level coverage\n\"", n * 100 / max));
    */
}

/*
=================
ClientCommand
=================
*/
void ClientCommand(unsigned int clientNum)
{
    gentity_t *ent;
    char	cmd[MAX_TOKEN_CHARS];

    ent = g_entities + clientNum;
    if ( !ent->client )
    {
        return;		// not fully in game yet
    }


    Cmd_ArgvBuffer( 0, cmd, sizeof( cmd ) );

    if (Q_stricmp (cmd, "say") == 0)
    {
        Cmd_Say_f (ent, SAY_ALL, qfalse);
        return;
    }
    if (Q_stricmp (cmd, "say_team") == 0)
    {
        Cmd_Say_f (ent, SAY_TEAM, qfalse);
        return;
    }
    if (Q_stricmp (cmd, "tell") == 0)
    {
        Cmd_Tell_f ( ent );
        return;
    }
    if (Q_stricmp (cmd, "vsay") == 0)
    {
        Cmd_Voice_f (ent, SAY_ALL, qfalse, qfalse);
        return;
    }
    if (Q_stricmp (cmd, "vsay_team") == 0)
    {
        Cmd_Voice_f (ent, SAY_TEAM, qfalse, qfalse);
        return;
    }
    if (Q_stricmp (cmd, "vtell") == 0)
    {
        Cmd_VoiceTell_f ( ent, qfalse );
        return;
    }
    if (Q_stricmp (cmd, "vosay") == 0)
    {
        Cmd_Voice_f (ent, SAY_ALL, qfalse, qtrue);
        return;
    }
    if (Q_stricmp (cmd, "vosay_team") == 0)
    {
        Cmd_Voice_f (ent, SAY_TEAM, qfalse, qtrue);
        return;
    }
    if (Q_stricmp (cmd, "votell") == 0)
    {
        Cmd_VoiceTell_f ( ent, qtrue );
        return;
    }
    if (Q_stricmp (cmd, "vtaunt") == 0)
    {
        Cmd_VoiceTaunt_f ( ent );
        return;
    }
    if (Q_stricmp (cmd, "score") == 0)
    {
        Cmd_Score_f (ent);
        return;
    }

    // ignore all other commands when at intermission
    if (level.intermissiontime)
    {
        Cmd_Say_f (ent, qfalse, qtrue);
        return;
    }

    if (Q_stricmp (cmd, "give") == 0)
        Cmd_Give_f (ent);
    else if (Q_stricmp (cmd, "god") == 0)
        Cmd_God_f (ent);
    else if (Q_stricmp (cmd, "notarget") == 0)
        Cmd_Notarget_f (ent);
    else if (Q_stricmp (cmd, "noclip") == 0)
        Cmd_Noclip_f (ent);
    else if (Q_stricmp (cmd, "kill") == 0)
        Cmd_Kill_f (ent);
    else if (Q_stricmp (cmd, "teamtask") == 0)
        Cmd_TeamTask_f (ent);
    else if (Q_stricmp (cmd, "levelshot") == 0)
        Cmd_LevelShot_f (ent);
    else if (Q_stricmp (cmd, "follow") == 0)
        Cmd_Follow_f (ent);
    else if (Q_stricmp (cmd, "follownext") == 0)
        Cmd_FollowCycle_f (ent, 1);
    else if (Q_stricmp (cmd, "followprev") == 0)
        Cmd_FollowCycle_f (ent, -1);
    else if (Q_stricmp (cmd, "team") == 0)
        Cmd_Team_f (ent);
    else if (Q_stricmp (cmd, "where") == 0)
        Cmd_Where_f (ent);
    else if (Q_stricmp (cmd, "callvote") == 0)
        Cmd_CallVote_f (ent);
    else if (Q_stricmp (cmd, "vote") == 0)
        Cmd_Vote_f (ent);
    else if (Q_stricmp (cmd, "callteamvote") == 0)
        Cmd_CallTeamVote_f (ent);
    else if (Q_stricmp (cmd, "teamvote") == 0)
        Cmd_TeamVote_f (ent);
    else if (Q_stricmp (cmd, "gc") == 0)
        Cmd_GameCommand_f( ent );
    else if (Q_stricmp (cmd, "setviewpos") == 0)
        Cmd_SetViewpos_f( ent );
    else if (Q_stricmp (cmd, "stats") == 0)
        Cmd_Stats_f( ent );
    else
        SV_GameSendServerCommand( clientNum, va("print \"unknown cmd %s\n\"", cmd ) );
}
